In a previous article, we had a look at how multi-tasking influences the player experience. We found that most of the alternative tasks were of a social nature (talking, texting, checking emails), involved another media (surfing the web, watching tv or listening to music), or were related to physical needs (eating, drinking, smoking…). These were declared to be either neutral, positive or negative experiences.
The Mass Effect planet exploration gameplay evolved greatly from the original game, until the last sequel. This article reviews the approaches to planet exploration in each of the 3 games, and studies how each would influence the player’s behaviors and enjoyment of the feature.