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Ergonomie et conception de jeu vidéo

Collection of mobile & tablet game usability reviews

I wrote many game usability reviews and mini-usability study reports for mobile and tablet games. To make the GUR section of the site easier to peruse, I’ve grouped all these reviews in a collection so they’re easy to find for interested readers, without drowning out other content in the category.

Articles in this collection

A game usability review of Triple town

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2014-03-10

A game usability review of Amazing Brick

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-02-18

A game usability review of Auralux

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-02-18

A game usability review of Ollie Pop Retro Skateboarding

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-04-11

A game usability review of Time of Exploration

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-04-17

A game usability review of Shu’s Garden

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-04-21

A game usability review of Osmos

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-05-05

A game usability review of The Tower

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-05-11

A game usability review of Mmm Fingers

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-05-19

A game usability review of Broken Brush

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-05-24

A game usability review of Blendoku

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-06-06

A game usability review of Perditus – a rythm game

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-06-12

A game usability review of Clay Jam

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-06-17

A game usability review of Duet

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-06-22

A game usability review of Catch the Dot

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-07-04

A game usability review of Lazors

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-07-09

A game usability review of Strata

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-07-09

A game usability review of Paperama

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-08-03

A game usability review of Maze King

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-08-16

A game usability review of Rythm Racer

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-08-22

A game usability review of Fast Fingers

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-09-01

A game usability review of Wave Run

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-09-12

A game usability review of Color Puzzle

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-10-07

A game usability review of Ellie

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-10-14

A game usability review of Stay Alight

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-10-21

A game usability review of Big Black Dot

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-11-11

A game usability review of Lost Bubble

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-11-22

Mobile Game Usability - 1010! seen through a player’s eyes

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-12-05

A game usability review of Two Dots

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2015-12-21

An animated Game User Experience review of Brain Dots

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2016-01-10

A game usability review of Box Pop

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2016-01-24

A game usability review of Patakong

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2016-01-31

A mobile game usability assessment of Hacker

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2016-02-08

A mobile game usability assessment of Strange Adventure

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2016-03-14

Some games user research on Color Zen

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2016-04-22

How the mobile game experience of Lines could be improved

A usability analysis of the game, with illustrated findings and key takeaways that could be useful for other titles as well.

Par Cornelia,Cornelia le 2016-05-03

Posted by Cornelia on 2020-01-18. Last updated on 2020-08-14

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