A game usability assessment of Patakong

Screenshot_2015-02-07-11-28-17Patakong is a rhythm game in which the player is a small banana who has to dance in the rhythm given by a monkey in order not to be eaten. To survive, the player needs to tap the screen with the right timings, which will generate musical sound effects.

Tested on Android / Samsung Galaxy S3

Continue reading A game usability assessment of Patakong

A game usability review of Wave Run

Screenshot_2015-02-10-10-24-44Wave Run is one of those games that is easy to learn and hard to master. The player is an electric impulse on a sound wave. Tapping the screen allows him to jump from one wave to the other. The player’s goal is to go as far as possible without touching an obstacle, while collecting bonuses to increase his score.

Tested on Android / Asus Transformer Tab

Continue reading A game usability review of Wave Run

A game usability review of Rythm Racer

Screenshot_2015-02-07-17-54-24Rhythm Racer is a musical game in which the player has to race with a spaceship on some musical background. The player has to “catch” notes, by moving left and right on the track. Each note creates a sound forming the song track, missing them mutes the sound, as in a Guitar Hero / Rock Band game. When the player catches many notes in a continuous sequence, he gets bonus points to encourage perfect sequences.

Tested on Android / Samsung galaxy S3

Continue reading A game usability review of Rythm Racer

A game usability review of Perditus – a rythm game

Screenshot_2015-02-07-17-45-06Perditus is a rhythm game in which the player has to tap specific parts of his screen in order to complete levels and get the highest score possible.

Tested on Android / Samsung galaxy S3

Continue reading A game usability review of Perditus – a rythm game