Skip to content

Réalités Parallèles Games user research | User Experience

Ergonomie et utilisabilité des jeux vidéos | Game usability and player exprerience blog

  • Game user research
    • Game development
    • Game reviews
    • GamesUR
    • Learning material
    • Mobile interactions
  • Ergonomie du jeu vidéo
    • Ergonomie des jeux vidéos
    • Ergonomie web
    • Creation de jeux
    • Concepts et methodes
    • Formation UX / Didacticiels
  • Events / Rencontres
  • ENJMIN
    • Avant
    • Apres
    • Le concours
    • Le cursus
    • Projets
    • Mes Projets
  • About
    Raising awareness about games user ressearch since 2008
    • Contact
    • Auteurs

About the author

Cornelia. User Experience Researcher & Designer who applies psychology and human factor to game, mobile and web development. Cthulhu keeper. Apiarist in progress.

Aidez nous à améliorer le site

En complétant un questionnaire de 5 minutes. Merci de votre feedback.


Tag: light beams

A game usability review of Lazors

Screenshot_2015-02-07-12-35-45
Lazors is a puzzle game in which the player has to move blocs around to specific spots in order to guide a light beam through targets.

Tested on Android / Samsung galaxy S3

Continue reading A game usability review of Lazors

Posted on 2015/07/092020/07/17Author CorneliaCategories Articles, Game reviews, Game user researchTags game usability, light beams, mobile games usability, puzzle games, usability review
Proudly powered by WordPress