Cats 2048 – usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, Cats 2048.

Continue reading Cats 2048 – usability evaluation

Colorful 2048 – another usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, another colorful 2048.

Continue reading Colorful 2048 – another usability evaluation

2048 – tile merge feedback comparison across games

This article takes a look at how different 2048 games provide feedback when a player successfully merges tiles and how those feedback choices affect player perception of their success and progress. Continue reading 2048 – tile merge feedback comparison across games

Cupcake 2048 usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, Cupcake 2048.

Continue reading Cupcake 2048 usability evaluation

How to teach players your game?

In this article, we’ll have a brief look at different types of tutorials and typical player behaviour when they encounter them. We will use the 2048 games as a reference because they exist in many forms and shapes and are simple enough to illustrate typical situations.

While creating efficient tutorials for more complex games may require more, the fundamental points this article aims to highlight are valid no matter the complexity of what needs to be taught.

Continue reading How to teach players your game?

Hexic 2048 usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, Hexic 2048.

Continue reading Hexic 2048 usability evaluation

City 2048 usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, City 2048.

Continue reading City 2048 usability evaluation