Colorful 2048 – another usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, another colorful 2048.

This colourful 2048 game has some great features to learn from and some issues that could easily be avoided.


The first of those issues it the contrasts. The colours used for the different numbers are not easy to distinguish, specially for colourblind players. But even without colourblindness, the contrast between the numbers and the coloured backgrounds isn’t always the best. The white number of a yellow background is  hard to view. The red and orange are sometimes hard to keep appart.

Transitions and feedback animations are really clear.


A slow fade to menu gives the player time to realise they’ve lost and pick an option from large and tactile friendly buttons.


When watching players in this game, one interesting observation was that they had two main strategies. Some players performed actions slowly, paying attention to what their next move would be, and taking more time in between swipes.


The second group of players played a lot faster and paid less attention to what they were doing, depending upon stages of the game. In this scenario, the player absent-mindedly plays until reaching a more tricky situation or a certain progress in the game by using a predefined strategy.


These players often repeat an input that doesn’t work two or three times in a row before changing their input. They perform the action automatically although they realise their mistake earlier, or realise their mistake only after so many tries. Either way, additional feedback to attract the player’s attention on this would reduce this type of errors and add another level of polish to the gameplay.





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