A game usability review of Lost Bubble

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Lost Bubble is a puzzle game in which the player progresses through a storyline by completing levels. In each level, the player has to remove bubbles from the screen by throwing bubbles of the same colours on them. He also needs to have a minimum score to be able to proceed to the next level. The game encourages replay by also asking the player to reach a highscore, by bursting as many bubbles as possible at once.

Tested on Android / Asus Transformer Tab

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A game usability review of Stay Alight

Screenshot_2015-02-08-09-16-25Stay Alight is a small puzzle game in which the player needs to remove monsters from trash cans by throwing light bulbs at them. To do so, the player needs to aim by touching and moving his finger across the screen. This allows him to define the throw’s orientation and strength.

Tested on Android / Asus Transformer Tab

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A game usability review of Clay Jam

Screenshot_2015-02-08-18-44-01Clay Jam is a game in which a bully has ruined clay worlds, and the player has to rebuild them progressively, re-populating the world with clay monster and get rid of the bully. To do this, the player has to roll a ball of clay by tracing groves in the clay ground to influence its trajectory.

He has to make the ball roll on monsters to become bigger, which will allow him to jump faster and push the bully further away. With the clay he collected, the player can create new monsters to increase the worlds size, collect even more monsters, become even bigger, and push the bully even further away.

Tested on Android / Asus Transformer Tab

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A game usability review of Perditus – a rythm game

Screenshot_2015-02-07-17-45-06Perditus is a rhythm game in which the player has to tap specific parts of his screen in order to complete levels and get the highest score possible.

Tested on Android / Samsung galaxy S3

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A game usability review of Osmos

Screenshot_2015-02-08-19-17-32Osmos is a relaxing game in which the player has to grow a sphere of material by absorbing others smaller than him, while avoiding bigger spheres which would absorb him instead.

His only means of accomplishing his goal is moving around, but to do so, he needs to eject material which, in reaction, will make him move in the opposite direction. This also makes him smaller as a consequence. As a result, the player needs to constantly balance his size vs. movement speed and direction.

Tested on Android / Asus Transformer Pad

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A game usability review of Ollie Pop Retro Skateboarding

Screenshot_2015-02-07-11-36-10 Ollie Pop is a pixel art skateboarding game in which the player has to progress as far as possible in the level avoiding obstacles. To do so, he has to charge a jump by holding his finger on the screen. Releasing the touch will trigger a jump. The longer the player touches the screen, the higher the character will jump.

Tested on Android / Samsung Galaxy S3

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A game usability review of Amazing Brick

Amazing Brick is a very simple mobile game about making a cube pass stages by tapping the screen on the left or right side to make the cube jump up in one direction or the other and get as far as they can. And here’s its short usability review.

Tested on Android / Samsung Galaxy S3

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AcidRain

A la suite de mon frère qui est à l’origine du jeu Drops (en 90 peut être, sous basic), j’ai réalisé un petit jeu dans lequel il faut rattrapper des goute d’eau avec un seau. Cependant, les choses ont évolué depuis ce temps. En effet, la pollution constitue un bien plus grand problème au quotidien. J’ai donc décidé de pimenter un peu le jeu en rendant la pluie filtrant par le toit acide.

Le jeu est fini (sous GameMaker) en dehors des bruitages. Voici déjà un screen de la pièce.. Je peux fournir le jeu à la demande.

Image hébergée par servimg.com

Trust Breaker

Second petit jeu solo, toujours basé sur Nomad soul : il s’agit d’un casse brique réalisé sous gamemaker dont le but est de casser les enseignes des différents trusts d’Omikron, et réduisant la pollution visuelle liée à leurs pubs. J’ai à cette fin reproduit certains décors de la ville ainsi que les logos des trusts.

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