I’ve played Tron Evolution a long while back, but it was also my first try of a 3D TV gaming experience. While I liked the game, I liked the motion sickness a lot less, which is why it took me so long to try the game again. And here we are!
I’ve been looking into alternatives to Axure. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve started with Protopie : an app to create highly interactive mobile prototypes using gestures and hardware input.
I’ve been looking into alternatives to Axure. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve started with protopie, but my first article will deal with Flinto : a very easy to learn tool that lets you quickly create tactile prototypes.
In this article, we’ll have a brief look at different types of tutorials and typical player behaviour when they encounter them. We will use the 2048 games as a reference because they exist in many forms and shapes and are simple enough to illustrate typical situations.
While creating efficient tutorials for more complex games may require more, the fundamental points this article aims to highlight are valid no matter the complexity of what needs to be taught.
In Axure, you have several options to style your prototypes. Most of the type, the default, better defaults or a custom template (OS based for example) will be enough to quickly sketch your ideas and test concepts, to progressively iterate on a design direction.
Sometimes however, you may need to fully style your prototype according to graphic guidelines, for example, to build a prototype for user testing, or to cram design in a tight schedule.
In this article, we are going to learn how to cusomize your Axure’s CSS styles using the graphical interface. I will assume you know the basics, so, if you don’t know the basics, you should start with how to create your first Axure prototype.
Il existe plusieurs façons de créer des accordéons dans Axure 7 en utilisant des dynamic panels. Chaque solution présente des avantages. Nous allons en détailler 2 ici et dans quel cas utiliser l’une ou l’autre.
Les masters sont un outil puissant d’Axure. Ils permettent d’afficher un même design sur plusieurs pages différentes. Très utiles pour les en-têtes et pieds de pages par exemple, les masters facilitent les mises à jour des maquettes et assurent leur cohérence: lorsqu’un master est modifié, toutes les pages le contenant sont mises à jour de concert. Les masters sont très pratiques pour tout module affiché sur plusieurs pages avec le même design.
There are two efficient ways of creating accordions in Axure with dynamic panels. Each solution presented here is adapted for one type of accordion behavior. This tutorial will explain how to implement each solution, and what they are best used for.
What are repeaters ? What are they used for?
Repeaters are a powerful tool that appeared with Axure 7. A repeater allows the user to use real data from a table in a wireframe to dynamically build a list view. To create one, you use a special widget called a repeater. While editing the repeater, you give it the shape you want each entry of a list to display content without bothering with its labels.
Masters are a powerful tool to easily re-use blocks of your design, that you may need to edit all at once. Masters are typically used to build page elements like headers, footers and other modules that will appear on all or most of the pages of your design. The main advantage of using masters is that you can edit them once to impact the changes to all of your wireframes.