A game usability review of The Tower

Screenshot_2015-02-10-00-20-46The Tower is a game is which the player has to build a tower by placing building parts right on top of each other. The more accurately the building is placed above the previous piece, the higher the tower can get.

Tested on Android / Asus Transformer Tab

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A game usability review of Osmos

Screenshot_2015-02-08-19-17-32Osmos is a relaxing game in which the player has to grow a sphere of material by absorbing others smaller than him, while avoiding bigger spheres which would absorb him instead.

His only means of accomplishing his goal is moving around, but to do so, he needs to eject material which, in reaction, will make him move in the opposite direction. This also makes him smaller as a consequence. As a result, the player needs to constantly balance his size vs. movement speed and direction.

Tested on Android / Asus Transformer Pad

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A game usability review of Shu’s Garden

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Shu’s Garden is a relaxing and fun exploration game. The player controls a small furry creature that can roll around a planet. Wherever it rolls, grass will grow. Using it, the player can gather seeds and plant them all over the planet, using trees to climb and jump from one planet to another to populate them all.

Tested on Android / Asus Transformer Tab

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A game usability review of Time of Exploration

Screenshot_2015-02-07-11-43-46Time of Exploration is a kind of text-based civilisation-like game. The player has to reach a civilisation’s top achievements, the equivalent of building a Wonder in Age of Empires, for example. In order to do this, he will need to create buildings and generate resources. Buildings cost resources to build, and can sometimes have an upkeep (aka cost resources over time). In return, they will produce other resources. The whole game is based on simple text and button interfaces.

Tested on Android / Samsung galaxy S3

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A game usability review of Ollie Pop Retro Skateboarding

Screenshot_2015-02-07-11-36-10 Ollie Pop is a pixel art skateboarding game in which the player has to progress as far as possible in the level avoiding obstacles. To do so, he has to charge a jump by holding his finger on the screen. Releasing the touch will trigger a jump. The longer the player touches the screen, the higher the character will jump.

Tested on Android / Samsung Galaxy S3

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A game usability review of Auralux

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Auralux is a smart kind of strategy game in which the player controls planets. Planets generate particles which revolve around the planet. They can be used to conquer new empty planets or invade planets controlled by an AI. The goal of the game is to control all the planets and get rid of all AIs.

Tested on Android / Samsung Galaxy S3

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A game usability review of Amazing Brick

Amazing Brick is a very simple mobile game about making a cube pass stages by tapping the screen on the left or right side to make the cube jump up in one direction or the other and get as far as they can. And here’s its short usability review.

Tested on Android / Samsung Galaxy S3

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Companion apps: l’innovation en marche

18200acLors du flupa UX day, Marwan Achmar a réalisé une conférence intéressante sur le sujet des companion apps: en voici l’essentiel. Il existe trois raisons d’innover: répondre à un besoin, redéfinir une expérience existante ou réduire l’effort lié à une activité [de travail, ou non] Les companion apps sont un moyen de répondre plus particulièrement à cette troisième source d’innovation. La disponibilité des Smartphones permet de développer les soutiens à l’activité, qui reste toutefois encore sous développée, en dehors du jeu vidéo qui expérimente le cross plateforme à travers des “companion apps” sur les grosses productions.
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A game usability review of Triple town

Screenshot_2014-02-25-08-44-39Triple town

Triple town is a mobile puzzle game by Spryfox that has kept me addicted for quite a while, despite the free to play time limiting features. In this article, I will introduce the game’s strength, then walk you through some of the usability issues that would be worth fixing to make the experience even more enjoyable.

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Revue de Flappy bird

Depuis quelques jours, un petit jeu du nom de Flappy Bird fait parler de lui, en bien ou en mal. Ce jeu au concept très simple m’a rappelé en fait non pas un, mais plusieurs titres antérieurs. Profitons de ce Buzz pour faire le point sur quelques aspects d’ergonomie des “one button games arcade” et runners du genre.

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