Amazing Brick is a very simple mobile game about making a cube pass stages by tapping the screen on the left or right side to make the cube jump up in one direction or the other and get as far as they can. And here’s its short usability review.
Tested on Android / Samsung Galaxy S3
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Quantic Dream proposes games that challenge the definition and nature of gameplay itself. In doing so, it also faces specific usability issues and proposes solutions to others. Many articles about the game discuss how the game fits in game design theory concepts like how Beyond Two Souls addresses game and play. This one focuses on its strength and weaknesses in terms of usability and user experience, in particular in comparison to the previous titles of the studio. Let’s have a look at some of the good ideas to learn from, and some of the issues that remain.
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Triple town is a mobile puzzle game by Spryfox that has kept me addicted for quite a while, despite the free to play time limiting features. In this article, I will introduce the game’s strength, then walk you through some of the usability issues that would be worth fixing to make the experience even more enjoyable.
Continue reading A game usability review of Triple town