A game usability review of Perditus – a rythm game

Screenshot_2015-02-07-17-45-06Perditus is a rhythm game in which the player has to tap specific parts of his screen in order to complete levels and get the highest score possible.

Tested on Android / Samsung galaxy S3

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A game usability review of Blendoku

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Blendoku is a puzzle game in which the player has to order color gradients in the right order. The goal is very clear and the difficulty is very progressive.

Tested on Android / Samsung Galaxy S3

 

 

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A game usability review of Broken Brush

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Broken brush is your typical find the differences game with that additional polish that makes it nice. A lot of attention has been given to usability and that shows in terms of user experience.

 

Tested on Android / Samsung Galaxy S3

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A game usability review of Mmm Fingers

Screenshot_2015-02-10-00-26-20Mmm fingers is a game in which the player has to put his finger down on the tablet as long as possible, while avoiding obstacles. The game will scroll forward, taking the player through more and more complex patterns of moving spikes that the player needs to avoid, without letting go of the touch. If the player hurts his finger on spikes, it gets eaten by a monster.

Tested on Android / Asus Transformer Tab

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A game usability review of The Tower

Screenshot_2015-02-10-00-20-46The Tower is a game is which the player has to build a tower by placing building parts right on top of each other. The more accurately the building is placed above the previous piece, the higher the tower can get.

Tested on Android / Asus Transformer Tab

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A game usability review of Osmos

Screenshot_2015-02-08-19-17-32Osmos is a relaxing game in which the player has to grow a sphere of material by absorbing others smaller than him, while avoiding bigger spheres which would absorb him instead.

His only means of accomplishing his goal is moving around, but to do so, he needs to eject material which, in reaction, will make him move in the opposite direction. This also makes him smaller as a consequence. As a result, the player needs to constantly balance his size vs. movement speed and direction.

Tested on Android / Asus Transformer Pad

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A game usability review of Shu’s Garden

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Shu’s Garden is a relaxing and fun exploration game. The player controls a small furry creature that can roll around a planet. Wherever it rolls, grass will grow. Using it, the player can gather seeds and plant them all over the planet, using trees to climb and jump from one planet to another to populate them all.

Tested on Android / Asus Transformer Tab

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A game usability review of Time of Exploration

Screenshot_2015-02-07-11-43-46Time of Exploration is a kind of text-based civilisation-like game. The player has to reach a civilisation’s top achievements, the equivalent of building a Wonder in Age of Empires, for example. In order to do this, he will need to create buildings and generate resources. Buildings cost resources to build, and can sometimes have an upkeep (aka cost resources over time). In return, they will produce other resources. The whole game is based on simple text and button interfaces.

Tested on Android / Samsung galaxy S3

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A game usability review of Ollie Pop Retro Skateboarding

Screenshot_2015-02-07-11-36-10 Ollie Pop is a pixel art skateboarding game in which the player has to progress as far as possible in the level avoiding obstacles. To do so, he has to charge a jump by holding his finger on the screen. Releasing the touch will trigger a jump. The longer the player touches the screen, the higher the character will jump.

Tested on Android / Samsung Galaxy S3

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A game usability review of Auralux

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Auralux is a smart kind of strategy game in which the player controls planets. Planets generate particles which revolve around the planet. They can be used to conquer new empty planets or invade planets controlled by an AI. The goal of the game is to control all the planets and get rid of all AIs.

Tested on Android / Samsung Galaxy S3

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