A game usability review of Fast Fingers

Fast Fingers is a game where the player has to cross a maze with his fingers without touching the edges of the required trajectory while avoiding moving / dangerous obstacles on the way.

Tested on Android / Asus Transformer Tab

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A game usability review of Rythm Racer

Screenshot_2015-02-07-17-54-24Rhythm Racer is a musical game in which the player has to race with a spaceship on some musical background. The player has to “catch” notes, by moving left and right on the track. Each note creates a sound forming the song track, missing them mutes the sound, as in a Guitar Hero / Rock Band game. When the player catches many notes in a continuous sequence, he gets bonus points to encourage perfect sequences.

Tested on Android / Samsung galaxy S3

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A game usability review of Maze King

Maze king is a maze game in which the player needs to get a ladybug out of a maze, but telling it in which direction to move at each cross roads. To chose a direction, the player simply has to swipe up, down, left or right, and the ladybug will automatically move as far as possible, until the next crossroad.

Tested on Android / Asus Transformer Tab

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A game usability review of Paperama

Screenshot_2015-02-07-11-18-37Paperama is a relaxing puzzle game in which the player has to fold a sheet of paper to shape it into a target pattern. To fold the paper, the player simply has to drag his finger precisely over the screen into the desired direction.

 

Tested on Android / Samsung Galaxy S3

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A game usability review of Strata

Screenshot_2015-02-10-00-39-25Strata is a game in which the player has to wave ribbons together to create a pattern. His goal is to use ribbons of different colors at the right time and spot, in order to complete a target visual.

Tested on Android / Asus Transformer Tab

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A game usability review of The Silent Age

Screenshot_2015-02-08-18-11-52The silent age is a point and click adventure on tablet. In this game, the player has to solve riddles by exploring his environment, talking with people, and using the right items at the right location. He also has the ability to travel through time, which requires him to think outside the box to solve the problems and progress through the game.

Tested on Android / Asus Transformer Tab

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A game usability review of Catch the Dot

01_EmoticonsHDcomCatch the Dot is a small game in which the player needs to circle a blue dot by placing yellow dots on a grid. Each time, the blue dot will move one step. The game is lost if the blue dot reaches the grids’ edge. The game is won when the dot is completely circled.

Tested on Android / Samsung Galaxy S3

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A game usability review of Duet

Screenshot_2015-02-10-10-02-15Duet is a game in which the player controls two dots, which can rotate on opposite positions on a same circle. The player has to make them rotate one way or the other in order to avoid obstacles, while progressing through a level.

Tested on Android / Asus Transformer Tab

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A game usability review of Clay Jam

Screenshot_2015-02-08-18-44-01Clay Jam is a game in which a bully has ruined clay worlds, and the player has to rebuild them progressively, re-populating the world with clay monster and get rid of the bully. To do this, the player has to roll a ball of clay by tracing groves in the clay ground to influence its trajectory.

He has to make the ball roll on monsters to become bigger, which will allow him to jump faster and push the bully further away. With the clay he collected, the player can create new monsters to increase the worlds size, collect even more monsters, become even bigger, and push the bully even further away.

Tested on Android / Asus Transformer Tab

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