Heuristic evaluation of Mini Ninjas and how to describe problems

This article goes through an old heuristic evaluation using Katherine Isbister and Noah Schaffer’s criteria found in the Game Usability book. You’ll find an example of presentation slides, followed by an in-depth review of common mistakes to avoid when writing expert reviews. Continue reading Heuristic evaluation of Mini Ninjas and how to describe problems

Cats 2048 – usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, Cats 2048.

Continue reading Cats 2048 – usability evaluation

Colorful 2048 – another usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, another colorful 2048.

Continue reading Colorful 2048 – another usability evaluation

2048 – tile merge feedback comparison across games

This article takes a look at how different 2048 games provide feedback when a player successfully merges tiles and how those feedback choices affect player perception of their success and progress. Continue reading 2048 – tile merge feedback comparison across games

Usability review of Walking Dead : Road to survival

When I started playing Road to Survival, I was impressed y the polish of some of the usability. The first time user experience is far better than lots of games I tried, but it is also a quite confusing experience.

Continue reading Usability review of Walking Dead : Road to survival

Cupcake 2048 usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, Cupcake 2048.

Continue reading Cupcake 2048 usability evaluation

Playtest insights on Amanita’s Botanicula : interaction design and the complexity of puzzles

Screen Shot 2015-12-14 at 10.39.23PART 2 Botanicula is a “relaxed game perfect for hardcore gamers, their partners, families and seniors”; A point and Click adventure by Amanita Designs, who already won our hearts with Machinarium.

I’ve had the chance to test this game with two teenagers: Joe, a core gamer, Alex, a casual gamer and Robin, a 5 year old little girl, a 66 year old grand mother and a zen-game loving mom. Here’s some highlights of their player experiences.

Tested on PC/Mac

This review includes screenshots and details of the end of the game, beware of spoilers

Continue reading Playtest insights on Amanita’s Botanicula : interaction design and the complexity of puzzles