Pixels 2048 usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, Pixels 2048.

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How the mobile game experience of Lines could be improved

linesThe game start ups fast, but the first screen is immediately confusing. The player has to chose between puzzle and free.

In this screenshot, you can see a player expecting the “puzzle” to be a paying option, and pick the “free” button first.

From there, the next steps aren’t obvious, and the player finally realised their error, seeing there was no tutorial at the start of the game.

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Some Games User Research on Color Zen

colorzen-betterstartColor Zen is a game in which the player needs to fill the screen with a single color. To do so, he needs to move objects around. When two objects of the same color touch, they fill the screen with that color. Sounds simple enough?

Let’s have a look at the usability wins and fails of this game !

Tested on Android / One+

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Words 2048 usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Let us start with words 2048.

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Welcome to 2048 usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games.

Next up, welcome to 2048.

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An animated Game User Experience review of Brain Dots

braindots-loadingThe game startup screen is enough to show the principle of the game. The volume is a bit loud though.

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Does your game user experience suffer from blindness to change ?

Change Blindness is a perception phenomenon where  theobserver does not notice a change in a visual stimilus. It was first studied as part of memory and eye movement studies, and became largely researched for its applications in eyewitness testimony and distractions white driving.

This common perception phenomenon can greatly influence your user’s experience.  In interfaces, this means people often overlook changes in the design. It can affect error messages, or information in menus for example, and lead users to fail their tasks. Web users fail to notice errors or changes in products, or player can completely miss out on your games features.

So does your game suffer from change blindness?

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Mobile Game Usability : 1010! seen through a player’s eyes

1010! is a puzzle game in which the player has to… well, let’s just have a look at the learning process through some bits of playtest videos. Here’s how Mickael(1) experienced the game.

Tested on Android, One+

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Mobile game usability review of Big Black Dot

Big Black Dot is a puzzle game in which the player needs to move similar dots on top of each other for them to grow within the available space on a grid. After each turn, the game adds a new dot until no spaces are empty and no moves are left.

Tested on Android, One+

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