I’ve been looking into alternatives to Axure. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve started with Protopie : an app to create highly interactive mobile prototypes using gestures and hardware input.
Robin came all the way from Scottland to discuss the hardware scene, its opportunities and challenges.
Making a good trailer for VR games is hard. The fisheye two views or first person videos of gameplay don’t reflect what VR gaming feels like, and showing a player in their dirty room doesn’t help. Sony has this cool virtual headmount concept, which is cool, but honestly, is no where near the real experience either.
In his talk, Kert Gartner shares with us how the mixed reality trailers for Fantastic contraptions and Job simulator convey VR’s engaging experience.
I’ve been looking into alternatives to Axure. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve started with protopie, but my first article will deal with Flinto : a very easy to learn tool that lets you quickly create tactile prototypes.
Claris Cyarron took us on the weird side of walking simulators, discussing atl games.
Warning : explicit content ahead.
Alt games can not be defined for it would constrain the creativity within its boundaries and impose rules while it’s trying to fend off existing conventions. Alt games is an umbrella term for peers to gather around and might refer to a means of production rather than a game genre.
Alt games are queer in that they reject norms of traditional games. Their creators often identify as queer as well, rejecting norms and constrains in a larger perspective. As a result Alt games are different and deal with subjects that are set aside in traditional games or deal with topics on a different basis.
For example, what if sex in a game wasn’t something you’d earn, but something you would do instead ?
Stellar Jockeys made a unique game with a lot of hooks to get players on board. It had unique art, a fully destructible environment and a cool soundtrack. Game engines are like wood, no matter what you’re carving into it you’ll end up following the natural flow of it.
Brigador was made on a custom engine to really work in destructible environments from the core of the game. It had great reviews on metacritic and on steam. If you take in account the issues that were fixed since they were reviewed, Brigador would have 97% positive reviews. Yet is sold less than 10k units. Why is that ?
Hugh Monahan had the courage to share his story with us, and we thank him for that.
A customer journey map is a powerful tool to bridge gaps in delivery and customer experience of internal teams. After a presentation at World IA Day 2016, I was inspired to share the content of this talk and add my own two cents to it.
I’ve started using a spellchecking plugin recently, exploring better ways of showing fixes. As soon as I created an account, I started receiving newsletters – which I can’t remember signing up for, but it’s expected. As I always do, I clicked the unsubscribe button immediately, and the unsubscribe page is very interesting to me.
At Full Indie Summit 2016, Marc ten Bosch taught the audience to think in 4 dimensions. Now most of you probably have no idea what that means, and no, the 4rth dimension is not time. So how does it work ?
Optional tutorials give everything away…
Default tutorials for offline players are scattered accross the place. They attrack the player’s attention through animations that add to the ambiance of the game. Bloodbornes tutorials are fully integrated and add to the experience rather than disrupting it.