In previous Shadowrun Hong Kong tutorials, we’ve seen how to add assets to a map and place a floor on a plane. Today we’re going to add some walls to the scene.
Creating a map with the Shadowrun level editor is easy, but requires patience. Once you have set up your content pack and its dependencies, it’s time to do some mapping.
If you tried to start the shadowrun level editor and it either doesnt’ start at all, fails to start after loading a level, or fails to launch the playable level when ou try to test it, you may find a fix in this article.
If you arrived on this article from one of my other shadowrun tutorials, it means you tried to create a new project in the shadowrun editor, but you couldn’t chose dependencies when trying to create a new content pack. The content pack list appears empty and you can’t select any of the ones you should be able to view. Impossible to select the dependencies.
Today, we’ll look at how to get the shadowrun editor running and create a new project. First of all, you need a copy of the shadowrun turn based role playing game. If you don’t have it yet, I’d recommend getting hong kong directly as it is the third iteration on the game and it offers more user friendly features, though it has fewer assets.
In Axure, you have several options to style your prototypes. Most of the type, the default, better defaults or a custom template (OS based for example) will be enough to quickly sketch your ideas and test concepts, to progressively iterate on a design direction.
Sometimes however, you may need to fully style your prototype according to graphic guidelines, for example, to build a prototype for user testing, or to cram design in a tight schedule.
In this article, we are going to learn how to cusomize your Axure’s CSS styles using the graphical interface. I will assume you know the basics, so, if you don’t know the basics, you should start with how to create your first Axure prototype.
Every now and then, at work, we have the following team discussion. Sometimes, it follows a discovery of a new tool, sometimes it’s a frustration on a project. Every once in a while, we wonder: why are we still using Axure? It is the best solution out there? Would using another solution have made this iteration easier, that wireframe more clear? This content easier to share with the development team?
There are two efficient ways of creating accordions in Axure with dynamic panels. Each solution presented here is adapted for one type of accordion behavior. This tutorial will explain how to implement each solution, and what they are best used for.
What are repeaters ? What are they used for?
Repeaters are a powerful tool that appeared with Axure 7. A repeater allows the user to use real data from a table in a wireframe to dynamically build a list view. To create one, you use a special widget called a repeater. While editing the repeater, you give it the shape you want each entry of a list to display content without bothering with its labels.
Masters are a powerful tool to easily re-use blocks of your design, that you may need to edit all at once. Masters are typically used to build page elements like headers, footers and other modules that will appear on all or most of the pages of your design. The main advantage of using masters is that you can edit them once to impact the changes to all of your wireframes.