Full indie 2016 : Leading VR beyond the zombie shooter

According to Kayla Kinnunen, today is the beginning of a 10 years journey to Virtual Reality consumption and creation for everyone. We’re still way at the 1% adoption rate, before the big scary schasm that separates failed innovations that never sold beyond early adopters to the mass market. And Kayla believes the Zombie shooter isn’t what will get VR past the Schasm.

Here’s what I gathered from her inspiring talk.

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