Usability issues that break Tale of Tale’s Sunset experience

Sunset is the last of Tale of Tale’s games, and their first commercial attempt. We’re not going to discuss in depth the business issue, there’s already all the tough love for Tale of Tales out there, and it pretty much matches my point of view.

Don’t get me wrong, I love Sunset, as much as The Path or The Graveyard. The idea behind it is awesome to me. But that’s just because Tale of Tales inspire me, and I have an infinite patience with their games that most players I have watched play Sunset do not share.

This review is going to highlight 3 usability issues that can break Sunset’s experience.

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Good game usability ideas from Tale of Tale’s The path

The path is a short horror game by Tale of Tales inspired by Little Red Riding hood. Released in 2009, the game is known for its uniquely feminine and grown up vision of the grey area between childhood and adulthood, where the same sentence can be cynical and innocent at the same time. Even more skeptical reviews called it a triumph of atmosphere after condemning its pretentious artsiness.

When I played The Path, I was taken by its ambiance, but I my attention was also caught by some neat implementations of good usability practices. And that’s what this article is about

Tested on PC / MAC

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