Good game usability ideas from Tale of Tale’s The path

The path is a short horror game by Tale of Tales inspired by Little Red Riding hood. Released in 2009, the game is known for its uniquely feminine and grown up vision of the grey area between childhood and adulthood, where the same sentence can be cynical and innocent at the same time. Even more skeptical reviews called it a triumph of atmosphere after condemning its pretentious artsiness.

When I played The Path, I was taken by its ambiance, but I my attention was also caught by some neat implementations of good usability practices. And that’s what this article is about

Tested on PC / MAC

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