I’ve been looking into alternatives to Axure. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve started with Protopie : an app to create highly interactive mobile prototypes using gestures and hardware input.
I’ve been looking into alternatives to Axure. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve started with protopie, but my first article will deal with Flinto : a very easy to learn tool that lets you quickly create tactile prototypes.
A while ago, I was talking with one of the students in game user research from ENJMIN. He was eagerly waiting to have the first game prototype to start testing and had a lot of ideas. He was at a loss however as to what to do meanwhile.
In my experience, not having a game prototype is a non issue : that’s when everything can still be changed, it’s the perfect time for testing! Many solutions exist to be able to test concepts and gameplay mecanics even without a prototype. With little help from the developers, game designers it is possible to design a test and anticipate some or most of the major usability issues before having a game to playtest. This article proposes an overview of solutions to still be able to conduct tests early in the development process.