Usability review of Walking Dead : Road to survival

When I started playing Road to Survival, I was impressed y the polish of some of the usability. The first time user experience is far better than lots of games I tried, but it is also a quite confusing experience.

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How to teach players your game?

In this article, we’ll have a brief look at different types of tutorials and typical player behaviour when they encounter them. We will use the 2048 games as a reference because they exist in many forms and shapes and are simple enough to illustrate typical situations.

While creating efficient tutorials for more complex games may require more, the fundamental points this article aims to highlight are valid no matter the complexity of what needs to be taught.

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A game usability assessment of Strange Adventure

Screenshot_2013-12-31-17-43-58Strange adventure, though not the first of its kind, is a nice game that uses player reflexes against them. The game is composed of stages during which the player will be treated with unfair and sadistic game rules, that will punish him whenever he will use knowledge of games acquired in typical platformer games. It forces the player to think outside the box to beat the game.

Tested on Android / Samsung Galaxy S3

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A mobile game usability assessment of Hacker

Hacker is a small puzzle game in which the player needs to connect computers to a power source by rotating pieces of wire to create a fully connected network.

Tested on Android / Samsung Galaxy S3

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A game usability assessment of Patakong

Screenshot_2015-02-07-11-28-17Patakong is a rhythm game in which the player is a small banana who has to dance in the rhythm given by a monkey in order not to be eaten. To survive, the player needs to tap the screen with the right timings, which will generate musical sound effects.

Tested on Android / Samsung Galaxy S3

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A game usability review of Box Pop

Box pop is a game in which the player has to move a knight –  as in the chess piece – on each spot of a predefined grid, but only once to complete a level.

Tested on Android / Asus Transformer Tab

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An animated Game User Experience review of Brain Dots

braindots-loadingThe game startup screen is enough to show the principle of the game. The volume is a bit loud though.

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A game usability review of Two Dots

Screenshot_2015-02-07-20-38-20Two dots in a game in which the player has to collect different colors and elements by tracing lines between dots of the same color to make them disappear, until the targets are met. For example, the player has to collect 50 red, 50 blue and 50 yellow dots, or special items such as collect anchors, break ice or remove fire from the levels, with specific rules for each.

Tested on Android / asus Transformer Tab

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Mobile Game Usability : 1010! seen through a player’s eyes

1010! is a puzzle game in which the player has to… well, let’s just have a look at the learning process through some bits of playtest videos. Here’s how Mickael(1) experienced the game.

Tested on Android, One+

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A game usability review of Lost Bubble

Screenshot_2015-02-10-10-29-49

Lost Bubble is a puzzle game in which the player progresses through a storyline by completing levels. In each level, the player has to remove bubbles from the screen by throwing bubbles of the same colours on them. He also needs to have a minimum score to be able to proceed to the next level. The game encourages replay by also asking the player to reach a highscore, by bursting as many bubbles as possible at once.

Tested on Android / Asus Transformer Tab

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