Full Indie 2016 : Let’s get physical – lessons from the real world

Zach Gage shared with us some things he has learnt from making physical games to re-use in video games. I’ve collected some of the rich thoughts from his talk on card, dice and billiard.

I found his comments on handling randomness and adapting incentives to player skill particularly interesting. On top of gameplay ideas, I like the idea of making board games to experiment with video game mechanics as a cost-effective way to learn from a concept before writing a single line of code.

Continue reading Full Indie 2016 : Let’s get physical – lessons from the real world