How to teach players your game?

In this article, we’ll have a brief look at different types of tutorials and typical player behaviour when they encounter them. We will use the 2048 games as a reference because they exist in many forms and shapes and are simple enough to illustrate typical situations.

While creating efficient tutorials for more complex games may require more, the fundamental points this article aims to highlight are valid no matter the complexity of what needs to be taught.

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Advanced Axure : Using the Widget Style Editor to build graphical prototypes

In Axure, you have several options to style your prototypes. Most of the type, the default, better defaults or a custom template (OS based for example) will be enough to quickly sketch your ideas and test concepts, to progressively iterate on a design direction.

Sometimes however, you may need to fully style your prototype according to graphic guidelines, for example, to build a prototype for user testing, or to cram design in a tight schedule.

In this article, we are going to learn how to cusomize your Axure’s CSS styles using the graphical interface. I will assume you know the basics, so, if you don’t know the basics, you should start with how to create your first Axure prototype.

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Two ways of creating accordions in axure, and how to use them right

There are two efficient ways of creating accordions in Axure with dynamic panels. Each solution presented here is adapted for one type of accordion behavior. This tutorial will explain how to implement each solution, and what they are best used for.

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Advanced Axure : Creating repeaters

What are repeaters ? What are they used for?

Repeaters are a powerful tool that appeared with Axure 7. A repeater allows the user to use real data from a table in a wireframe to dynamically build a list view. To create one, you use a special widget called a repeater. While editing the repeater, you give it the shape you want each entry of a list to display content without bothering with its labels.

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How to create Masters and use them efficiently in Axure

Masters are a powerful tool to easily re-use blocks of your design, that you may need to edit all at once. Masters are typically used to build page elements like headers, footers and other modules that will appear on all or most of the pages of your design. The main advantage of using masters is that you can edit them once to impact the changes to all of your wireframes.

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Axure Basics: Creating menus with dynamic panels

Creating dynamic panels with axure

Dynamic panels are a powerful tool of Axure. They allow users to add interactive areas to their wireframes or mockups. Creating them is easy too.

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Axure : optimal widget use to iterate painlessly

Using widgets and styles

I often seen designers creating complex shapes from a pack of overlaping widgets. This has a couple of negative impacts, both for the designer her/himself, and for the other poeple that will need to edit or use the prototype afterwards. Here are some of these bad practices and how to fix these time consuming working habbits to be more efficient.

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