[Video] Hands On Axure : styling axure 8 prototypes with css options

This Axure tutorial goes through basic styling of prototypes. It explains how to use CSS styles to consistently design the look and feel of widgets across all pages. We’ll also focus on which styling options are changed through CSS and which styling features don’t affect it.

Continue reading [Video] Hands On Axure : styling axure 8 prototypes with css options

Shadowrun level editor : using the name of the player in dialogs and other cool stuff

In this tutorial, I’ll explain how to use text expansions. Text expansions are simple bits of code that make conversations much more natural. You can use it to call the player by their name or use the right gender and race when talking to them. It’s very simple to use and makes the dialogs a lot more immersive.

Continue reading Shadowrun level editor : using the name of the player in dialogs and other cool stuff

Shadowrun level editor : branching discussions and questionning

In this tutorial, I’ll explain how to write an interactive discussion between two characters. We’ll have a look at how to let players chose dialog options from multiple possible answers while avoiding duplicating content.

Continue reading Shadowrun level editor : branching discussions and questionning

Shadowrun level editor : writing dialogs

In this tutorial, I’ll explain how to write a very basic (linear) discussion between two characters and add an interaction to dislay it in the Shadowrun Hong Kong level editor. We’ll have a look at the dialog options and basics conversation to talk.

Continue reading Shadowrun level editor : writing dialogs

Shadowrun level editor basic interactions : opening doors

In this tutorial, I’ll explain how to add a door in a scene and make it interactive using the Shadowrun Hong Kong level editor. We’ll have a look at the options specific to doors using the basic interactions menu.

Continue reading Shadowrun level editor basic interactions : opening doors

Shadowrun level editor basic interactions : warping players to a different map

In this tutorial, I’ll explain how to add interactions to a prop in a scene using the Shadowrun Hong Kong level editor. We’ll have a look at the options specific to transitions between different locations in seperate maps using the basic interactions menu.

Continue reading Shadowrun level editor basic interactions : warping players to a different map

Shadowrun level editor basic interactions : inspecting clues

In this tutorial, I’ll explain how to add interactions to a prop in a scene using the Shadowrun Hong Kong level editor. We’ll have a look at the options specific to inspect clues or environments using the basic interactions menu.

Continue reading Shadowrun level editor basic interactions : inspecting clues

Shadowrun level editor basic interactions : picking up an item

In this tutorial, I’ll explain how to add interactions to a prop in a scene using the Shadowrun Hong Kong level editor. We’ll have a look at the options specific to picking up items using the basic interactions menu. Continue reading Shadowrun level editor basic interactions : picking up an item

Shadowrun editor : efficient wall placement and using height

In previous Shadowrun Hong Kong tutorials, we’ve seen how to add assets to a map and place a floor on a plane. Today we’re going to add some walls to the scene.

Continue reading Shadowrun editor : efficient wall placement and using height