MIGS 2015 : Learning from Kickstarter failures by Tanya Short

At MIGS 2015, Tanya Short let us in the things they learnt from failure on Kickstarter campaigns at Kitfox Games, and how analysing failures can help you to conduct successful ones. This article revisits the lessons from Tanya’s inspiring presentation.

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Shadowrun level editor basic interactions : picking up an item

In this tutorial, I’ll explain how to add interactions to a prop in a scene using the Shadowrun Hong Kong level editor. We’ll have a look at the options specific to picking up items using the basic interactions menu. Continue reading Shadowrun level editor basic interactions : picking up an item

Shadowrun editor : efficient wall placement and using height

In previous Shadowrun Hong Kong tutorials, we’ve seen how to add assets to a map and place a floor on a plane. Today we’re going to add some walls to the scene.

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Axure Avancé : Simuler des listes avec les repeaters

Que sont les repeaters? A quoi servent-ils? Comment s’en servir?

Le repeater est un widget dans Axure 7 qui permet de simuler des listes dynamiques avec de vrais contenus. Un repeater permet de concevoir un ensemble de widgets et d’y afficher dynamiquement du texte ou des images. L’ensemble est répété automatiquement pour former une liste, d’où son nom: le répétiteur.

 

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Full Indie 2016 : Effective audio design

Audio can do much more for your game than giving a tone and informing player behavior. Kevin Regamy showed many example of great sound design for inspiration. He illustrated how considering audio early and often in a project can give better results – just like for user research.  Here’s some of the benefits Kevin highlighted.

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Shadowrun level editor : troubleshooting (mac)

If you tried to start the shadowrun level editor and it either doesnt’ start at all, fails to start after loading a level, or fails to launch the playable level when ou try to test it, you may find a fix in this article.

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Playtest insights on Amanita’s Botanicula : interaction design and the complexity of puzzles

Screen Shot 2015-12-14 at 10.39.23PART 2 Botanicula is a “relaxed game perfect for hardcore gamers, their partners, families and seniors”; A point and Click adventure by Amanita Designs, who already won our hearts with Machinarium.

I’ve had the chance to test this game with two teenagers: Joe, a core gamer, Alex, a casual gamer and Robin, a 5 year old little girl, a 66 year old grand mother and a zen-game loving mom. Here’s some highlights of their player experiences.

Tested on PC/Mac

This review includes screenshots and details of the end of the game, beware of spoilers

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Flupa UX Day 2016 : Trois questionnaires pour évaluer l’expérience utilisateur

L’ux est holistique

Evaluer avec de vrais utilisateurs ne suffit plus, il faut prendre en compte le contexte

Tester avec des utilisateurs représentatifs se fait de façon holistique, contextuelle dynamique et rappelez vous que le souvenir de l’expérience est plus important que l’expérience elle-même, à plus forte raison quand le risque est élevé.

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Shadowrun editor : editing the path to the content packs

If you arrived on this article from one of my other shadowrun tutorials, it means you tried to create a new project in the shadowrun editor, but you couldn’t chose dependencies when trying to create a new content pack. The content pack list appears empty and you can’t select any of the ones you should be able to view. Impossible to select the dependencies.

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