Clear feedback that conveys personality
Identifying interactive objects : highlights and error messages
Players somtimes confuse natural lighting with iteraction cues but interactive items are easy to identify
Light effects are very effective to draw the player’s attention on objects. In Bloodborne, the lighting tends to attrack the player to decoration that isn’t interactive. It soon becomes easy to make the difference between “natural light” and actual items to pick up thanks to a shiny dot and a highlight in the dark that is active even without a torch.