Prototyping mobile games with protopie

I’ve been looking into alternatives to Axure. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve started with Protopie : an app to create highly interactive mobile prototypes using gestures and hardware input.

Continue reading Prototyping mobile games with protopie

Full Indie 2016 : Alt Ctrl – innovating in the hardware scene

Robin came all the way from Scottland to discuss the hardware scene, its opportunities and challenges.

Continue reading Full Indie 2016 : Alt Ctrl – innovating in the hardware scene

Full indie 2016 : Mixed reality trailers

Making a good trailer for VR games is hard. The fisheye two views or first person videos of gameplay don’t reflect what VR gaming feels like, and showing a player in their dirty room doesn’t help. Sony has this cool virtual headmount concept, which is cool, but honestly, is no where near the real experience either.

In his talk, Kert Gartner shares with us how the mixed reality trailers for Fantastic contraptions and Job simulator convey VR’s engaging experience.

Continue reading Full indie 2016 : Mixed reality trailers

Prototyping mobile games with Flinto

I’ve been looking into alternatives to Axure. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve started with protopie, but my first article will deal with Flinto : a very easy to learn tool that lets you quickly create tactile prototypes.

Continue reading Prototyping mobile games with Flinto

Full Indie 2016 : A love letter to Alt Games

Claris Cyarron took us on the weird side of walking simulators, discussing atl games.

Warning : explicit content ahead.

Alt games can not be defined for it would constrain the creativity within its boundaries and impose rules while it’s trying to fend off existing conventions. Alt games is an umbrella term for peers to gather around and might refer to a means of production rather than a game genre.

Alt games are queer in that they reject norms of traditional games. Their creators often identify as queer as well, rejecting norms and constrains in a larger perspective. As a result Alt games are different and deal with subjects that are set aside in traditional games or deal with topics on a different basis.

For example, what if sex in a game wasn’t something you’d earn, but something you would do instead ?

Continue reading Full Indie 2016 : A love letter to Alt Games

Full indie 2016 : Learning from Brigador’s mistakes

Stellar Jockeys made a unique game with a lot of hooks to get players on board. It had unique art, a fully destructible environment and a cool soundtrack. Game engines are like wood, no matter what you’re carving into it you’ll end up following  the natural flow of it.

Brigador was made on a custom engine to really work in destructible environments from the core of the game. It had great reviews on metacritic and on steam. If you take in account the issues that were fixed since they were reviewed, Brigador would have 97% positive reviews. Yet is sold less than 10k units. Why is that ?

Hugh Monahan had the courage to share his story with us, and we thank him for that.

Continue reading Full indie 2016 : Learning from Brigador’s mistakes

Full Indie 2016 : How to create 4D games

At Full Indie Summit 2016, Marc ten Bosch taught the audience to think in 4 dimensions. Now most of you probably have no idea what that means, and no, the 4rth dimension is not time. So how does it work ?

Continue reading Full Indie 2016 : How to create 4D games

Shadowrun level editor : using the name of the player in dialogs and other cool stuff

In this tutorial, I’ll explain how to use text expansions. Text expansions are simple bits of code that make conversations much more natural. You can use it to call the player by their name or use the right gender and race when talking to them. It’s very simple to use and makes the dialogs a lot more immersive.

Continue reading Shadowrun level editor : using the name of the player in dialogs and other cool stuff

Shadowrun level editor : branching discussions and questionning

In this tutorial, I’ll explain how to write an interactive discussion between two characters. We’ll have a look at how to let players chose dialog options from multiple possible answers while avoiding duplicating content.

Continue reading Shadowrun level editor : branching discussions and questionning

Shadowrun level editor : writing dialogs

In this tutorial, I’ll explain how to write a very basic (linear) discussion between two characters and add an interaction to dislay it in the Shadowrun Hong Kong level editor. We’ll have a look at the dialog options and basics conversation to talk.

Continue reading Shadowrun level editor : writing dialogs